And let's be honest, people just had loads of fun banging against each other in the boats.The map is big, but not too big as where we can call it a DarkRP map and not a TTT map.Didn't like the explosive barrels near the entrance to the compound that could blow everyone up? Not to worry, we can easily move those elsewhere.The damage taken by the trap would be logged in the damagelogs to whoever activated it (new RDM manager and whatnot).In order to activate the trap, you'd still need to know the sequence order to activate it via the levers, and while taking the time to do that, you have to be on your guard and make sure you don't get killed.Touching the levers would still be traitorous.Now, here's a few points of interest to anyone who wants to counteract my suggestion: It was added on the Third Anniversary and removed later on. And as a community, we aim to please the regulars. I remember it being really, really fun to play on as a regular. The one and only map where players could ride hoverboats and use a deadly traitor trap that would poison everyone who was within the compound area.